Raycaster update

July 5th, 2007

I’ve updated my javascript raycaster with a fix to a problem that caused the sprites to be downloaded repeatedly.

Earlier this week a “fully texturized first-person shooter in 4003 bytes of JavaScript” appeated on programming.reddit, which inspired me to revisit mine.  I was a little disappointed with 3D Tomb.  I was hoping someone solved the texturing problem I’ve struggled with, but it turned out to be very low-res.  Still, it’s pretty cool, and far closer to an actual game than mine.

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