Metroid Prime Corruption: two left hands

September 1st, 2007

Reviews of Metroid Prime 3 have all touted the game’s great controls (see Gamespot, IGN, 1up, and GameSpy). But I doubt any of the reviewers are left-handed.

I am left-handed, and the controls are frusterating. Movement is handled with the nunchuck stick. Aiming is handled with the wiimote. The problem is, I’m used to doing all this with my left hand. Every game in the history of the universe has assigned movement controls to the left hand, so holding the nunchuck in my right hand feels wrong. And aiming with my right hand is unnatural - a little like holding your phone in the opposite hand.

Mario Strikers posed a similar challenge: you move with the nunchuck and aim with the wiimote when controlling the goalie. But there, I was able to switch hands whenever I needed to aim because you never had to do both at once.

With Zelda there were only a few situations where you had to aim while moving. I remember those being the hardest parts of the game for me.

This shows a problem inherent to the wiimote-nunchuck scheme: the controllers are too disconnected. The solution is the Wii Zapper:

It probably wouldn’t work with Metroid, because it makes most of the wiimote buttons inaccesible, but the benefits are clear: it connects the controllers into a single unit so your arms are working together.

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